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- Rising Cinematographer and Graphic Designer based in Hong Kong and the Netherlands. If you want more info about me look at chungdha.com or google "chungdha" I bet I am always on top.
Email: contact@chungdha.com
msn: chung_dha_lam@hotmail.com
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Idea for improving educations of academies
2008-08-27 1:43AM / 標準BLOG / 會員可以看
1個評論For the couple of years I've been studying at different schools and also have followed on some of way of education and some of the graduates of the school, and I have spotted allot of problems and things that can be improved with subtle changes or even cooperating with different schools or businesses.
Weird planning that makes students lazy
At my school I have found there are allot of odd planning which really bad planned. They might be quite normal from the teachers perspective however I found they are very frustrating and not well thought off.
If you are a fast learner and can work very fast and finish your homework way up ahead, you are the PERFECT STUDENT with allot of high grades. However I have several of occasions that the teachers blocked me from working further or even giving me warning or even lower my grades because I am working so fast or do homework. Homework is a NO NO ? Yes it really happened, because I worked on my assignment further at home and finish it sooner, and not on the very last day of the deadline I got a lower grade with great design than others with poor designs. Or that teacher hate me or is jealous of me, because I design great things in a short time or he is insane (,might be both though).
If I compare to what happens in a business, your boss would be glad you did some O.T. ( Over Time) and finishing the project earlier than later. Working further at home, really getting into the project. And he can put you faster into another project and work on that. This is one example that of weird planning, but most common on teachers who are way to strict and don't understand how business life really works. However this was a teacher who had worked in the design field before.
2nd odd planning
This one is less of the extremes but would happen on most schools or educations. You have a major project with a planning of week 3 a concepts delivery and final delivery or deadline in week 7. The problems lies in the planning in week 3 for concepts delivery or other in between meeting with the teachers to discuss the project.
Problem is that you often have to design concepts or do things until you get a meeting on week 3. If you or your team is faster done than that, you have to wait till week3 to work out the designs. An example is that we had a team project and we had to make concepts and sketches and we could only show them in week3 and not earlier and also not work out the designs till week 4. Another problem was they had to review all the concepts of all the teams on week 3 and we were the last they reviewed and the problem was that they did not like the concept and declined it and we had to start over everything on week 4. This gave us a major problem in the time and planning. So first we had way to much time and then we had way too little time to design and work out the designs.
To solve this they should actually change the rules and make it possible to review the concepts earlier. In the business life you can email concepts to your client and don't have to plan out an meeting all the time to meet each other to talk about the designs. For better planning they should actually say we want a concept done before or on week 3, and make it possible to review the concepts earlier than week 3 this makes it possible to work on a shorter planning or even get the whole concept faster done. Also have less issue of having to review too much on one day. Also the students can work on a constant flow, without any blockage.
Lack of real life simulations
What I have found allot of students or graduates lack real life situations / simulations to work until they get into the internships. This doesn't only apply to students of design academies but also to student or graduates from economics or marketing educations. They often lack the experience on outsourcing and working with or for people outside school or for companies. Cause I had worked few times for few graduating students who are finalizing there scrīpt and starting their own companies but lack allot of experience working with designers or other people.
For my school or other Art Academies I advice them to search for schools with possible future clients for the designers, like economics or marketing academies which have allot of students who want to start an own company often when they graduated. I am sure there is a possibility to have a cooperation between students to work for each other on certain projects. This would make realistic to a real life business simulations then making or designing things for a teacher who had reviewed 30 of the same designs the same day, while student from other school are seeing the concept for very first time and have a much fresh approach to them. Also they would learn to work with a designer and know how hard somethings are or how to plan out things or give feedback. And the design students learn to talk and work with clients and also get good feedback.
These kind of cooperations are great to have a more realistic simulations to prepare the students for what coming and learn them self to improve. Because often I see allot of students designers who are crap and teachers have to be nice to they wont say it, but clients or cooperating students will say it faster.
This an idea is to improve the education of different academies not just Art Academies but can be applied to others with some changes.
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统计信息
- Chung Dha is a designer based in Hong Kong / the Netherlands...Chung Dha is a designer based in Hong Kong / the Netherlands. He studied Packaging Design/ Graphic Design and joined different contest to explore his designing abilities, also he do freelance designs for companies and started his own design company Chung Dha.
2001 - I got my Mavo-D diploma at Aquamarijn Reviusplein.
2002 - I joined Gp500store.co.uk with the nickname LaZy_tJaI. Where I soon learned allot of photo editing skills with Paint Shop Pro and from a friend called GAP. I soon became a well known texture skinner in the community.
Later changed from Paint Shop Pro to Adobe Photoshop to improve my skills in photo editing. Later learned skills to convert models from SEM and Mautorex. And learned 3d studio Max from online tutorials. And made different models and most famed for making helmet models.
This year I went to pre-police academy to train my self so I could join the Police force. But in my free time I became more attracted to the designing things for games. I finished that year and got a diploma but did not applied at the police force.
2003 - I worked as a freelance designer for http://www.brandmerk.com/ where I got the first taste of graphic design in a real company. The first logo I sold was also the logo for this company. This year I also went to study at Grafisch Lyceum Rotterdam and was aiming for Animations and Games, but due to too much lessons which I did not needed I left.
2004 - I went to Delft to study Industrial Design at Mon3aan, where I learned problem solving, product design and materials. Studied 2 years before I heard the diploma was for mechanical engineering instead of Industrial Design.
2006 - I found out Grafisch Lyceum Rotterdam got a new study direction for Packaging Design and went to study there. This year they improved with much better lesson programs.
2007 - In the summer I joined Design Contest.net and soon became one of the Design Team Members. At Design Contest I could compete with the contests to test my own designing abilities and learn to improve my skills in designing. Also soon won in a contest to design a t-shirt for NFME F-Body Event in Memphis 2008. I also started this blog at the same time when I joined the Design Contest.
2008 - Started well and I won a logo contest directly and it was also my first time I won in a logo contest. The logo is for CircleOfArtists.com and also for Kings Poker.
Also I've been approached by Good Web Practise to design a new logo for their website.
After publishing a post of a bottle prototype I've made with using sliceform technique, I've been contacted by Computer Arts to make a tutorial about it for the special Packaging Design edition.
In the spring I had contact with a friend of mine Arkady from the GP500store days , who actually does game textures for a game called MotoGP08 and ask me if I wanted to join his team. I first gone into a test and actually passed it and also did it well with the needed time. Then I got the job to do the low helmet resolutions textures of the game for the Wii and Playstation 2. I textures allot of the riders from fairly unknown one to the top rider like Rossi, Stoner, Pedrosa and more.
Begin summer started my own design company Chung Dha and officially registered it as a company. Had a summer internship at Jackson Chang in Den Hague.
End of the summer I became a moderator at Design Contest.
In the winter joined a major packaging design contest held by one of Europes biggest packaging company SCA packaging. Only 90 entrees were submitted from all across the world, and in februari of 2009 a shortlist of 5 designers will be choosen to get 2 more weeks to improve his design in a workshop within the design centre of SCA packaging.
2009 - Embarked on a new journey on the opposite side of the world and moved to Hong Kong to have a better environment for my health and also to be able to design for Asian companies.
Came to Hong Kong and met up with allot of artist and designers. In May went to Speak Up and met Alan Leung and became friends and later worked on a toy together. However during the brainstorm and sketch sessions I accidentally made Dai Fu Lou. Now started a brand named Dai Fu Lou and start building up this brand with different products.
And who knows what the future beholds, but I am sure I will be very busy doing allot of designs. - 職業: 電影攝像師 , 美術設計師 , 配音員
- 年齡: 41
- 性別: 男
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